⚔SoloQuest
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SoloQuest runs on the RoF2 client. The client files below are required: they carry the zones, models and interface support the server cannot send you on its own. Two things are up to you: whether you want the classic spell visuals, and whether you add the optional Kunark music pack at the foot of the page.

Pick one

These two archives are the same required install. They differ in one respect only: whether your spells look classic or modern. Download one of them, not both.

Client Files

Recommended67 MB

The complete install, with classic spell visuals. Contains the classic zone models for Nektulos, Lavastorm, East Commons, Highpass, Toxxulia and the Bazaar, the walkable ships of Timorous Deep, Firiona Vie, the Overthere and the Iceclad Ocean, the maps, the interface DLL, the ability names, and the classic spell animations and particle effects.

zones · ships · maps · dinput8.dll · dbstr_us.txt · BaseData.txt · spells_us.txt · SpellEffects/ · spellsnew.eff · eqhost.txt  ·  565 files

Download Client Files

Client Files, Modern Spells

54 MB

The identical install with your current spell visuals left alone. Everything else is the same, but the four spell-visual files are left out, so casting looks exactly as it does today. Choose this if you want the old zones without the old spell effects.

the above, minus spells_us.txt, SpellEffects/, spellsnew.eff and spellsnew.edd  ·  61 files

Download Modern Spells version

Installing

First, make an account at eqemulator.org. The login server uses it, so it is the username and password you enter at the client's login screen.

Extract into your EverQuest folder, keep the folder structure, and overwrite when asked. Back up anything you care about first. The archive includes eqhost.txt, which points the client at the login server.

Then move four files out of the way. The classic zones arrive as .s3d files, and the client will go on loading the newer .eqg versions instead unless these are gone. Delete or rename:

bazaar.eqg  ·  lavastorm.eqg  ·  nektulos.eqg  ·  highpasshold.eqg

Renaming them to .eqg.bak is the safer option, since it is trivially undone. Skip this step and those four zones will look unchanged.

Finally, make a shortcut that launches with patchme. Started any other way, the client does not reach the login screen. Right-click eqgame.exe and choose Create shortcut (on Windows 11 it sits under Show more options). Open the shortcut's Properties and add patchme to the end of Target, after the closing quote, so it reads like:

"C:\EverQuest\eqgame.exe" patchme

Always start the game from that shortcut, and log in with your eqemulator.org account.

Already installed? Just updating

If you have one of the archives above and only need the changed files refreshed, this is the shorter download.

Data Update

Update only18 MB

The files that change most often: the interface DLL, the spell table and the ability names. It contains none of the classic zones, so it is not a substitute for a full install. If you want to stay on modern spell visuals, take the DLL and dbstr_us.txt from it and skip spells_us.txt.

dinput8.dll · spells_us.txt · dbstr_us.txt · timorous_chr.s3d · firiona_chr.s3d · overthere_chr.s3d · iceclad_chr.s3d

Download Data Update

What each file actually does

Useful if you would rather install pieces individually, or you are trying to work out why a keep is showing up blank.

dinput8.dll

105 KB

Sits beside eqgame.exe and patches the running client in memory. It makes retained skills appear in your skills window with their true ceiling, lets any class open the Disciplines and Combat Abilities windows, allows Backstab with a weapon other than a piercer, and lets you request an LDoN adventure from the Adventure Recruiters without being in a group. It also corrects your character sheet: heroic stats, and the HP, mana, endurance, AC and attack figures, which the client otherwise works out for itself and gets wrong because it cannot see server-side bonuses. It also fixes day and night in outdoor zones without a sky dome (such as Greater Faydark and the Great Divide), which the client otherwise leaves frozen at the light of the moment you zoned in. It draws the classic ships at their true size, and it animates the fan sails of the Maiden's Voyage, the sail of the Bloated Belly and the machinery of the Icebreaker. Without it the server can grant you a keep that stays invisible or unusable. It writes nothing to disk and is removed by deleting it.

spells_us.txt

27 MB

The client's own copy of the spell table. The server never transmits cast animations, so this file alone decides what a spell looks like. Ours restores classic animations to spells that had drifted onto later-expansion effects. Purely cosmetic.

dbstr_us.txt

6.0 MB

Names and descriptions for abilities. The remort keeps are custom entries, so without this file they show up in your AA window unnamed.

Kunark music, optional

New music for the Kunark zones: a theme for each zone, location cues at dungeon entrances, camps, dragons and landmarks, and a Tower of Death track for the Cabilis necromancer guild. Placed the way Verant placed music in classic and Velious.

Kunark Music Pack

25 MB

Fifteen zones of new music, plus the soundfont it was written for. Copy every .xmi and .emt file into your EverQuest folder and restart the client. The .xmi files are the music, one per zone, holding that zone's theme and its cues. The .emt files decide where each piece plays, and also carry the zone's ambient sounds.

The music is MIDI, so it sounds like whatever MIDI synth your PC uses. It was composed and mixed with ChoriumRevB (Windows Balance), included in the pack, which is ChoriumRevB with every instrument's volume adjusted so the whole thing plays with the balance it was written for. To use it, install CoolSoft VirtualMIDISynth, add the .sf2 under its Soundfonts tab (remove any others, or move this one to the top), and restart EverQuest. It plays about 4 dB quieter than plain ChoriumRevB, so nudge your music volume up. The classic and Velious music runs through it too and sounds better for it.

If you do nothing at all, Windows falls back to its built-in GS Wavetable Synth. The pack is balanced so it plays correctly there as well, at the same loudness as the classic and Velious music. It just sounds plainer.

Download Music Pack

Listen first

The fifteen zone themes, played here through the same ChoriumRevB soundfont the pack was mixed with, so this is what you will hear in game with the setup above. Nothing plays until you press a button. The first one you press downloads the soundfont, which is 28 MB and happens once.

Ready when you are.

RTX Remix shadows, optional

For NVIDIA RTX cards only.

EQ Remix Shadows

69 MB

This modifies RTX Remix to give EQ sun shadows from zones, trees and characters that follow EQ's time of day, plus shadows from torches and lamps at night and indoors. Also included: optional DLAA anti-aliasing, true ultrawide, and a fix for day/night cycles in sky type 0 zones that never change.

Needs: an NVIDIA RTX card.

Install:

  1. Download RTX Remix 1.5.2 from github.com/NVIDIAGameWorks/rtx-remix/releases and copy its d3d9.dll and .trex folder next to eqgame.exe.
  2. Close EQ, unzip, run install.bat, and point it at your EQ folder. It backs up everything it replaces and builds the shadow data from your zone files (a few minutes).
  3. Play. Turn EQ's native shadows off. Ctrl+Shift+S toggles shadows, Ctrl+Shift+A toggles DLAA.

To remove it, run uninstall.bat. Settings and details are in README.md.

install.bat / install.ps1: installer. It backs up everything it replaces, then builds the zone shadow data.
uninstall.bat / uninstall.ps1: restores the backup exactly.
README.md: features, requirements, install steps, settings, hotkeys.
files/.trex/d3d9.dll: the shadow-only Remix runtime.
files/d3d9.dll: eqwide (true widescreen, day/night fix for sky-type-0 zones, 1 ms timer, window size cap).
files/rtx.conf, files/dxvk.conf, files/.trex/bridge.conf: settings.
tools/eq_zone_shadows.exe: builds the zone shadow and light data.
tools/python/: the same tool as Python scripts (generate_all.py, zonemesh.py, zonelights.py, wld.py, s3d.py).
source/: the Remix 1.5.2 patch, its 6 new source files, and the eqwide source.
licenses/: the DXVK and Remix licenses.
28 files

Download EQ Remix Shadows